Tuesday, June 14, 2011

...a change in direction


So you may be aware by now that I have hung up my hiking slipper for a while. However, I am still being productive, perhaps more so than ever.

I recently made a short film The Geek! in SL with good friend and partner in crime, the irrepressible Evie Falconer. I tossed a few ideas around for another machinima project, then in a moment of insanity decided that a 10 minute silent, action/thriller, secret agent spoof would be a great idea. Luckily it was! Quite a bit of work, but we're very happy with the results. The trailer and movie poster are out. I just need to film a few more sequences and give the final spit and polish and then release it. Ok that sounded a bit rude. Umm, it's coming soon...ok i'll try again. Due to be released on Vimeo late June 2011. Tell your friends.

Thursday, May 19, 2011

...offroad

Someone asked me the other day, "So have you crossed the grid yet?" A fair question, to which i replied "Errrm, not yet :)"


It's been about six months since I picked up my carpet bag, accepted my gifts of catnip, tape and bunny slippers from the three wise women, and proceeded to begin Bootfest. A festival of noobish looking horses, vacant beach cabanas and castles, and I might add a great deal of solitude. And went I wasn't in solitude I often wished I was.


Wow, six months, and I'm only halfway there! Mind you about five of those months have been spent mooching around old haunts, dressing better than a hobo, getting to know old acquaintences, experiencing, learning, evolving. Always learning. Yeah, I'll walk the bloody grid! But what's the hurry? From experience, I would imagine that walking the whole grid non-stop would be enough to put anyone off SL forever.


My attention has recently shifted to other manifestations. Machinima is the new black for Bunky Snowbear. Writing and art, even building, is now occupying a lot of my SL headspace. Here's my first SL film, The Geek! Thanks to the delightful Evie Falconer for her grace and patience, and local Melbourne Jazz outfit Banana Oil, who split up twelve years ago, but put out a cracker of an only album, Guava Lampo.


By the way, it's not my voice (it's on the track), and SL lags baaaad when I record at high resolution so it's lacks pixels, but it does the job. YouTube has a habit of taking out audio on behalf of MGM who think they own every friggin piece of music in the world, so it may be defunct in a few weeks.

Tuesday, May 10, 2011

...the rules of the road


THE HOBO RULES: As inscribed in the Annual Convention Congress of the Hobos of America held on Aug. 8, 1894 at the Hotel Alden, 917 Market St., Chicago, Ill.


#1. Decide your own life, don’t let another person run or rule you.



#2. When in town, always respect the local law and officials, and try to be a gentleman at all times.



#3. Don’t take advantage of someone who is in a vulnerable situation, locals or other hobos.

 

#4. Always try to find work, even if temporary, and always seek out jobs nobody wants. By doing so you not only help a business along, but ensure employment should you return to that town again.




#5. When no employment is available, make your own work by using your added talents at crafts.



 
#6. Do not allow yourself to become a stupid drunk and set a bad example for locals’ treatment of other hobos.



#7. When jungling in town, respect handouts; do not wear them out, another hobo will be coming along who will need them as bad, if not worse than you.



#8. Always respect nature; do not leave garbage where you are jungling.
 

 

#9. Try to stay clean, and boil up wherever possible.


 
#10. When traveling, ride your train respectfully, take no personal chances, cause no problems with the operating crew or host railroad, act like an extra crewmember.



 
#11. Do not cause problems in a train yard; another hobo will be coming along who will need passage thru that yard.




#12. Help all runaway children, and try to convince them to return home.



 #13. Help your fellow hobos whenever and wherever needed, you may need their help someday.



Dedicated to all SL hobos, their friends and supporters. Thanks to my ummm....model

Monday, April 4, 2011

...day 17: planes, trains, blimps and waterfowl

Parva >>> Sponsa
Sims crossed today = 14
Total sims crossed = 180


I'm not sure what a "Public Bridleway" is, but apparently I'm walking down one, a kind of walking track on the ridge above the railway line, and it's rather pleasant as I pick up where I left off in Athetis.


I drop down to the railway line as I spot Genie's house from I Dream of Genie. Seeing as Babara Eden was my first childhood crush, I must check it out. But you dont have to shrink to get in this bottle...it's about 15 storeys tall. Inside, it's a tad dissapointing. I must have my expectation dial up too high again.


The trains are finally going my way so i jump on one and head north. We trundle along at a nice slow pace, allowing me to take in the scenery relatively lag free I pass shops, windfarms, churchs, memorials and stations. Its nice to be able to travel without pressing any buttons. A lazy bastard like me could get used to this.


As I head north on SL public transport, I'm kinda sad to see there's so much vacant land about on the mainland. The Linden Gods should make it accessible for residents to have, even a tiny patch of land. Perhaps less than $100L per week, with conditions.

I open up the map and see that I'm at the northernmost extent of the rail loop... but i also see on the map a lake to the south, and enormous lake with hundreds of regions on it, and on that lake there is an enormous island that also has a lake on it, and on that little lake their is an island. Mission updated: I decide to visit the island on the lake on the island on the lake on the island.

I explore a castle ont he way and I notice that large buildings seem a lot bigger on the outside in SL. Hmmm, Interesting.

Open joined water! I can do some serious nautical miles. But I cant rezz a boat here, nor my enormous rideable orca! And I cant fly! I may have to walk the floor of the lake, but I hate water. What's a pussycat to do?


I wander about until I can rezz my boat but I don't get far before being booted. I soon realise that the fabled 'open waters' is choked with private regions with varying security measures in place. I go bouncing all over the shop. Retreat! Retreat!


I decide to head north to the coast. From there I will TP eastwards along a few isolated sims to a second mainland area, a narrow island that arcs to the NW. From there I can sorm through a cluster of sims and on the Diddler Island. I rezz my trusty blimp and ride up the tall dividing range. I stop by a curious little spot beside a waterfall with a great view. A small railway takes me up to an odd airport. Waiting in line for the candy bar, I see a radioactive box with labelled "Do not touch!" Of course I touch it and it boots me all the way back to London. Hilarity ensues.



I paraglide, walk, fly walk and ride a swan to the north coast, where I bunker down for the night.


 
Parva
Euclidia
Lota
Lunalis
Concinna
plebeja
Lapara
Astarte
primissa
arches
foxglove
Phasma
Pandoras
Sponsa
Plus maybe one or two more...perhaps
Sims crossed:


Saturday, March 26, 2011

...day 16: bunky goes overland

Sylvina >>> Athetis
Sims crossed today = 28
Total sims crossed = 166

It's 09:45hrs downunder time
and all through the sims,
not a creature is stirring
not even a noob.
It's too early for Europe,
And too late for the Americas.

Touchdown, Sylvina, a series of islets connected by bridges and just a quick swim from the mainland. It looks a bit like how I imagine Dubai to be, oppulent buildings on sandy, artificial islands. This must be where the rich people live.

I am now 30% cooler! I have swapped by freebie girl glasses for pyschotherpeautic Freud glasses made by Dana, and I strap on a guitar to make me more interesting.


Across the channel now, and a large truck rumbles northwards up a cobblestone road. I've never seen a truck driving in SL before. I've seen a parked one you can shag in the back of though. Maybe I can hitchhike the rest of the way? The truck is driverless. I jump in. It is controlled by the worst script in SL. It flies, it slides, it rolls down embankments and slams into houses. It jerks and lags painfully. The road turns out to have many vehicles like this. Bailing out, I decide to walk along the western coast road, then head east to join a highway that appears to run up the center of this area of the mainland. The road is lined with large trees and some very nice houses, making for pleasant walking. But soon the road ends! I must backtrack to the last turnoff, a reminder to check my map more often. Heading inland it is more open and perhaps a tad run down looking. Houses sit idle, 'For Sale' signs abound. 

Bunky's Deliverance moment, Lake Goma

Heading east i overshoot the road and end up taking a little canoe trip on Lake Goma. As I head down the lonely road I start to feel a bit the Omega Man or Will Smith in I am Legend, excepy without the violence and horror. The cobblestone roads are full of weeds. Structures, nice as they are, seem to lie abandonded. There is not a soul in sight. I begin talking to myself, gesturing every now and then, just to break up the eerie silence. It's not that ugly really, just a little bit...grey and surreal.

 Born to be Mild!

I hop on my new, free quadbike and zoom down the road. Its a bit laggy, but fun... until I try to cross a sim. I'd end up going for an extended and quite spectacular fly through the blue yonder of oblivion. I think I should ditch the ATV, flying is more fun anyway.

Another spectacular sim crossing on my ATV, Weeeeeeeeeeeee!

I almost have to keep the map open constantly so I dont miss turnoff. Heading east now, Im looking for a large road that heads north. On ehte map it looks like a highway. Perhaps strangely, it doesnt quite meet up with the road im on, so I have to climb over a castle wall to get to it. Dropping in on the castle, I am told it is "The Vampire Castle" and I that I enter at my own peril. The has been completely gutted. The only thign left was the fireplace. Scary indeed. o.O

I drop into a random wild west street and have a look around. I find the 'Bunkhouse' which gives me a a giggle. While the buildings look ok, I'm disappointed by the lack of anything interesting behind the doors. A street from the wild west

 Sounds like an appropriate place to stay. Pity its boring as bat shit.

I meet it with main road and begin my long leg north. But its not a road. I think it is a wall. Like the Great Wall of China, only without 1500 years of rich history. Perhaps they are trying to keep out invading Mongols? The wall is huge, but a bit above it all. Ill take until i get near some roads running parallel to ther north.

Jump off the wall, to an area where the land slopes down the the coast, coming across some railway lines. Hobos and railway lines together. Lots of trains pass. Pity they are going the wrong awy. There is soo much arounf me, buildings and things. If I check everything intersting looking out, then Ill never get anywhere. I do drop in on a large toy store. I expect teddybears and sports item, but its filled with toys of an entirely different pursuit.

Freight Train Blues

I am joined by new favourite noob, Lovenica Resident and we wander down the tracks for a while. We spy King Kong in a cage attached to the cliff beside the rail line, and I say hello.

Beauty and the Beast? (the beauty is on the right in case you were wondering)
I must say that after traversing and hopping between small sims, the mainland seems massive and infinite. In a small sim, you can fairly quickly work out where things are soon get a sense of the layout. This has completely changed on the mainland. It's a bit overwhelming actually, but fun. A lot more to come!

The mainland sims don't differ much across borders and they're a bit harder to keep track of, so I've decided to list of the sims I have passed through here. I've probably missed a couple though.

Epirrhoe
Jabata
Jodis
Cleora
Ribeata
Idea
Tyta
Sinica
Torva
Spini
Sylvina
Hecta
Gallii
Gnoma
Euthrix
siona
epione
Or
tethea
Sabra
achlya
itame
notata
rubi
tyta
athetis

Wednesday, March 23, 2011

...reflections on the road


As I prepare to land on the southern shore of my first continent, I reflect back on the 136 sims I have wandered over to get to this point.

All in all, it has been fun, though sometimes a bit arduous. The people I have met along the way have generally been friendly and warm. Many of the people I have met have expressed interest in my journey, and have been most hospitable. Others have perhaps tolerated me. I only recall a couple of negative experiences, but with hindsight they were also learning experiences. I'm just surprised, and perhaps a bit disappointed, that I haven't been shot at yet. I was certain that would have happened by now.

One thing that has been troubling me is privacy within 'private' estates. Banlines and security orbs make it clear strangers are not welcome, but a recent question I posed on SL Blogs has taught me that many landowners who do not install security do not welcome strangers on their patch. The thought of someone in their houses without permission is as abhorrrant to them as a trespasser  in their RL homes. While I find the SL-RL comparison is stretching it a bit, (if you leave your land unsecured you have to accept the inevitability of the occassional harmless stickybeak... hardly the crime of the century... and if that fact of Second Life greatly upsets you, you're probably taking this thing waaaaay too seriously), I have decided not to break into houses that I assume to be private. Though I've only done it a few times (primarily out of boredom), I shall assume that folk do not want uninvited hobos in their kitchen and quickly pass by.

One commenter on the forum who disapproves of my adventure said "Merely walking through one parcel at a time seems a most inefficient way to go about things". When I picked myself up off the floor from laughing, I thought, "Then why does LL bother having a map?" Inefficiency is my middle name, and I'm loving it!


Looking back on my journey so far I can make some preliminary conclusions and estimates about my experience and SL in general.

In my experience;
  • 4% of sims have been outstanding
  • 60% of sims have been interesting
  • 32% of sims have been uninteresting
  • 4% of sims have been unavailable
  • 70% of the people I have met have been friendly
  • 28% of the peope I have met have ignored me
  • 2% of the people I have met have been hostile
As always, 100% of my friends have been awesome!

All in all, it's been a pleasant trip. The advice I received before starting out led me to believe the road would be bumpier and more hostile. I'm pleased to annouce they were incorrect.

Time to hit the west continent and head north. I am now the proud owner of a free ATV (thanks to Patience), and I'm am glad to hear roads traverse the mainland, which should make navigation easier. Counting sims will be a bitch though. Wish me luck!

    Wednesday, March 16, 2011

    ...day 15: rednecks, therapy and a foxy lady

    Pixel Dreams >>> The Big Easy
    Sims crossed today = 8
    Total sims crossed = 138

    After shaking my fur and removing the Atlantan sand from my underpants (chaffing is an issue on the road), I head east to Pixel Dreams (#131). Its a shop in a large skybox. Next!

    I arrive in SupportforHealing (#132) and meet an odd chap sitting alone by a campfire. As I approach we strike up a conversation.


    [05:31 PM]  LucidDreamer Nimbus: I like your bag
    [05:31 PM]  Bunky Snowbear: thanks
    [05:31 PM]  Bunky Snowbear: im a hobo
    [05:31 PM]  LucidDreamer Nimbus: I'm mad
    [05:31 PM]  Bunky Snowbear: me too
    [05:31 PM]  Bunky Snowbear: im walking across the SL grid
    [05:31 PM]  Bunky Snowbear: this place was on my path
    [05:31 PM]  LucidDreamer Nimbus: Would you like a hug ?
    [05:32 PM]  Bunky Snowbear: sure
    [05:32 PM]  LucidDreamer Nimbus: I sent one
    [05:32 PM]  LucidDreamer Nimbus: So what is your problem ? :)
    [05:32 PM]  Bunky Snowbear: i didnt get it
    [05:33 PM]  LucidDreamer Nimbus: You didnt feel it :(

    The conversation quickly got weirder...

    [05:40 PM]  LucidDreamer Nimbus: Your a seagull
    [05:40 PM]  Bunky Snowbear: maybe
    [05:41 PM]  LucidDreamer Nimbus: You are
    [05:41 PM]  Bunky Snowbear: im more like a lost dog
    [05:41 PM]  LucidDreamer Nimbus: Seagull
    [05:41 PM]  LucidDreamer Nimbus: Your beak is prominent
    [05:41 PM]  Bunky Snowbear: but seagulls are scavengers
    [05:41 PM]  LucidDreamer Nimbus: So is the noise you make
    [05:41 PM]  LucidDreamer Nimbus: me me me
    [05:41 PM]  LucidDreamer Nimbus: caw caw
    [05:41 PM]  Bunky Snowbear: thats not very nice
    [05:42 PM]  LucidDreamer Nimbus: Neither are you
    [05:42 PM]  Bunky Snowbear: how rude

    And I thought I was strange. A few people arrive around the campfire and I was notified that a therapy session was about to begin. While I probably do need therapy, this kind of therapy was about chakras and energy flows. I'm more of a Jungian/biological determinist kind of cat. I make a run for it. Nice sim though. A little odd, but peaceful with positive chakra energy flows.

    Therapy begins and Bunky runs, SupportforHealing

    I arrive in Parrot Keys (#133) to a poor, down south community. A rusty caravan with rocking chairs overlooks a seaside farmyard with barn. A bent radio mast towers precariously above me. Across the mountains and islands are private homes. I drop in to say hi to the locals but they are hostile and armed with high-powered orbital weapons. I quickly move along. Another area has a beautiful tropical garden with a lovely vista. The joined sims Parrot Island and Parrot Falls (#135 & #135) consist of more private island estates. It's a nice layout but I dont feel welcome.

    Parrot Island, beautiful, but inhospitable

    I head to Magoo (#136) where I find my self in a strange situation. I'm in the centre of a irregular sphere made up of white boxes dancing around above the sea. Perhaps this is the playground of some mad professor. Actually, most of the sims I have been to look like the playground of some mad professor, or just someone mad. I head to the nighbouring island of Eyri (#137). It seems to be a strange mix of the movie 'Avatar' and Nintendo. A large Edwardian mansion nearby offers no clue as to what it is all about.

    Weird Science at Magoo

    Whatever, Eyri

    I arrive in the Big Easy (#138), my second New Orleans sim. N'Orleans really must be the most simmed city on SL. I'm joined by my dear friend, the intelligent and awesomely leggy Lovenica Resident. We start to look around, but while the buildings look great from a distance, they are empty and soulless on closer inspection, and anyway, we are too busy chatting to care.

    Bunky and Lovenica in the Big Easy

    The map tells me I am a stones throw away from the western-most continent (mainland) and I should begin walking it tomorrow. It's gonna be a bitch to keep track of the sims I pass when there are several hundred of them joined together. Send food and useless inventory items!